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"These sharpshooters like to keep their distance on the battlefield and in life. Nothing makes them happier than single-mindedly taking down their target."

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Level 1 & 2 Level 3 & 4 Level 5 Level 6

  • Summary'
    • L'arciere è la seconda unità che si sblocca nelle Caserme.È una femmina con capelli rosa e occhi acuti.Veste un vestito verde chiaro e un capo e un capo accoppiato,una cintura di pelle e un piccolo sacchetto attaccato,una faretra a tracolla sulla schiena e un anello d'oro su ciascuna delle sue braccia. Her quivered arrows are fletched with pink feathers.
      • At level 3, the Archer's hair turns light purple.
      • At level 5, the Archer receives a darker green hood and pink mask.
      • At level 6, she trades in her mask for a golden tiara, and her hair turns dark purple along with her arrow fletching.
    • Archers have no preferred targets, attacking whatever comes within their range.
    • Archers are very weak when under fire but have a long range and can attack over Walls. Their low health makes them vulnerable to nearly all defenses , but MortarsWizard Towers and even Bombs are especially dangerous as they deal splash damage which can take out groups of archers quickly. This can be alleviated by placing them in several small groups so that one or a few hits does not kill all of your archers.

  • Offensive Strategy
    • Archers work well when deployed in large numbers. However, it's a good idea to spread them out so that a Mortar or Wizard Tower cannot kill them with a single shot. This strategy is called an Archer Raid.
    • Due to the Archer's low health, some people find it useful to use Barbarians or Giants as a distracting unit or "meat shield " in order to draw fire away from them.
    • Using only Archers and Barbarians has a very small chance of wiping a base, or even getting 2 stars (50% damage and destroyed Town Hall).
    • The Mortar's blind spot is smaller than the Archer's range, so they aren't safe from any tower except Air Defenses.
    • Another strategy is to try out dead spots. Deploy one archer for each building and see if you get hit by any defenses. With this tactic you will be able to destroy a lot of buildings and get a lot of loot without much loss. Additionally you can go for the 50% damage and get one star by taking risks and destroying a few more buildings.
    • They are good to take out lone buildings, e.g. Builder's Hut placed far away to prevent full destruction.
  • Defensive Strategy
    • She is an excellent troop to have in the Clan Castle because she can target both Air and Ground Units.
    • If she is behind a Wall when enemy melee troops without a favorite target notice her, those troops will start attacking the wall in order to reach her. Unfortunately she will often forget to stay behind the wall and begin attacking the troops in open space.

  • Trivia
    • It's unknown why she has a small pouch on her belt, though it's likely supplies such as bow strings and water.
    • As of now, the polls are showing that this unit is the most favored by the players when raiding a base. This is why Supercell increased the prices to upgrade them.
    • Archers are commonly the most popular requested troops for the Clan Castle.
    • The most notable cosmetic changes for an Archer being upgraded is the color of their hair/hood and arrow type:
      • A level 1 or 2 Archer has pink hair and default arrows.
      • A level 3 or 4 Archer has purple hair and flaming arrows.
      • A level 5 Archer has a green hood, pink mask, and elixir arrows.
      • A level 6 Archer has purple hair, a tiara, and the arrows have purple fletching.
    • When you tap on the Army Camp, the Archers stationed there all pump their right fist into the air three times. 
    • A level 5 Archer is presumably supposed to look like a Ranger, as Rangers are also archers.
    • You can have a maximum of 220 Archers at one time in a full complement of fully upgraded Army Camps. This number increases to 250 if you include the 30 that can fit into a fully upgraded Clan Castle.
Preferred Target Attack Type Housing Space Training Time Movement Speed Attack Speed Barracks Level Required Range
None Ranged (Air and Ground) 1 25s 24 1s 2 3.5 squares
Level Damage per Second Hitpoints Training Cost 12px Research Cost 12px Laboratory Level Required Research Time
1 7 20 50 - - N/A
2 9 23 80 50,000 1 12 hours
3 12 28 120 250,000 3 2 days
4 16 33 160 750,000 5 3 days
5 20 40 200 2,250,000 6 5 days
6 22 44 300 7,500,000 7 14 days

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